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Posts tagged with "freerunner"

With talk of Sonic Generations getting Mario Galaxy levels over at Sonic Retro I decided it was probably time I stop hoarding these for myself and post them up for download. The release comes in two flavors; one that comes with a BlitzSonic build of Sonic Freerunner v1.2 and one that comes with just the plain map files if you have another version of BlitzSonic you want to use them in.

The original video description follows:

These three maps (Isle Delfino Plaza, Bianco Hills, Peach’s Castle) were ported to the ORIGINAL BlitzSonic back in 2007 by Damizean, one of the original coders for BlitzSonic. The reason they were ported is because Damizean needed game environments to test Sonic’s movement in. They are intentionally incomplete and are missing props like trees and other objects. They are not intended to be “a game”. No other levels will ever be ported by Damizean. They weren’t released because previously because the engine was still in development and I was never given permission to post it publicly.


HOW WERE THESE LEVELS PORTED?
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When an ISO of Mario Kart Double Dash for the Nintendo Gamecube was ripped, it was discovered that one of the developers at Nintendo had accidentally included Windows-based model viewing software that allowed anyone to open and view BMD format models. This included character and map data for Mario Kart Double Dash, Super Mario Sunshine, and a small number of other games, opening up the ability to rip these models using software like “3D Reaper DX”. This eventually afforded the ability to read BDL files from Super Mario Galaxy, as well. If you would like to use any of this software, however, you are on your own as I do not know where to get it, how to port levels, or basically anything about BlitzSonic.


HOW DO I PLAY?
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Either download the version that comes with Sonic Freerunner v1.2 or look up map installation instructions for whatever flavor of BlitzSonic you use. There’s plenty of different versions available, so find one you like. Any further than that, and I’m afraid that I cannot help you. As for controls… when using keyboard, WASD will steer Sonic, and the mouse is used to move the camera and jump. The only supported controller is the Xbox 360 controller. You can try other controllers, but they might not work.


CAN I EDIT THESE LEVELS?
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Uh, sure, I guess? I didn’t really make the maps, but given that they were simply ported from another game, knock yourselves out. Infact, something you’ll probably notice is that despite these maps containing “complete” versions of Isle Delfino, they aren’t REALLY complete. What I’d really like to see is somebody stitch together all of the Super Mario Sunshine maps to make one big complete fully detailed Isle Delfino. That would be rad.


I NEED HELP WITH SOMETHING!
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Can’t do anything about that. I didn’t port the maps, I didn’t make the engine. I am the last person you want to ask a question to. Figure it out on your own.

WHAT WAS THAT SONG?
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Disclaimer Screen:
Super Mario Galaxy 2 - “Epilogue”

Main Video:
Super Mario Galaxy 2 - “Sky Station Galaxy 1”

Final Word:
Super Mario Galaxy 2 - “Title”

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More info about Sonic Freerunner can be found here:
http://sonicworldrunner.angelxwind.net/
http://info.sonicretro.org/Sonic_the_Hedgehog_FreeRunner

Downloads:
Sonic Freerunner v1.2 + Maps pre-installed:
http://dl.dropbox.com/u/66255760/Son…FreeRunner.rar (47mb)

Just the maps:
http://dl.dropbox.com/u/66255760/Son…JustStages.rar (27mb)

This is my first time using Dropbox so hopefully I did this right. Somewhere in the back of my mind I keep saying, “I should have gotten Damizean’s permission” but considering they’re just ports it’s probably not a huge deal? I give him all the credit, too.

If I sound cold in the video description, my apologies; I just don’t want to play tech support to a bunch of people asking dumb questions.