blazehedgehog asked: As somebody who has purported to hate interacting with others, doesn't it kind of frustrate you to see how many games are throwing out traditional singleplayer content in favor of "everybody's always connected to everything all the time"? I'm sitting here trying to figure out what racing games look like in 2015 and I don't know if I'm ready to let go of the "traditional" structure yet. What about you?
No, not really. But it depends on how it’s all integrated. If a game ends up being built in a way that requires you to depend on others to have a...