I think it’s scary for a lot of the same reasons that Slender is scary. It’s kind of interesting to see game designers get down to the raw gameplay elements of what makes things scary, you know?
It’s the anticipation. It’s not some nebulous or hard-to-define concept like “setting the tone.” It’s very cut and dry, black and white. The pure essence of why something like Nightmare on Elm Street is scary. The game tells you that there is a monster, it is coming to get you, and you’re helpless to stop it. Either hide or die.
Slender would be nothing without its music cues. Every note you pick up, another layer gets added to the music. The intensity gets increased. And the louder the music gets, the more you know that any second now, you’re going to turn around and it’s going to be there waiting for you.
FNAF turns that concept on its head while still retaining its ldeals. Instead of not looking at the monster, it explicitly tells you to keep very, very close tabs on the monster, because if it gets too close to you, then you die. But then it very intentionally limits your ability to see the monster. Or, er, uh, monsters, as it were.
I also really dig the subtle back story stuff, but some of it feels a little too subtle, I guess. Again, it goes back to what I was saying when I was talking about J.J. Abrams – I don’t want to go digging too deep for your stuff. Don’t tease me with a story and then not tell me how it ends. FNAF kind of does that, especially as the games go on.
I will say that for as positive as I sound about the game, I don’t actually like it, really. I own the Android version of FNAF2 (which as I understand is missing some visual effects from the PC version), and I’ve never felt like making it past the second night. The original FNAF was probably a bit too simple for it to be much fun, so FNAF2 makes you juggle like 8 plates at the same time and that’s not fun either. And the scares definitely aren’t fun. Just loud. And sudden.
The whole game series is like waiting for a very annoying bomb to go off in your face, or something. Calling it a “jump scare simulator” is a bit reductive, but if we’re being honest, it’s not that reductive.
I think FNAF4 needs to be the last one. I think the market is reaching critical mass on how many of these games in such a short span of time can be supported. I mean, jeeze, it hasn’t even been a year since the first FNAF, has it? I’m all for striking while the iron is hot, but you can also hit it so much that the iron’s been stretched too thin to strike anymore, you know?
I've heard Vampire Hunter D is getting a TV revival.
Anonymous
What I really want is a good Vampire Hunter D game. Either by From Software or by Platinum.
I guess there was a VHD game for the PS1, but it doesn’t look great and does not seem to be fondly remembered.
When you remember that From Software made games like Otogi, combined with the modern Dark Souls sensibilities, could finally bring to pass the idea that From Software could make a REALLY AWESOME CASTLEVANIA GAME.
And Platinum because in a perfect world, Platinum makes every character-action game.
I’ve heard that the Vampire Hunter D manga has a LOT of stuff that was never even touched on in the movies, so hopefully a potential TV show would be pretty cool.
BENJAMIN FRANKLIN AND JOHN ADAMS ONCE HAD TO SHARE A BED IN A CROWDED INN, AND SPENT A CONSIDERABLE AMOUNT OF TIME ARGUING OVER WHETHER OR NOT THE WINDOW SHOULD REMAIN OPEN DURING THE NIGHT, AND WHETHER AN OPEN WINDOW WAS A HEALTHIER WAY TO SLEEP OR A SUREFIRE WAY TO GET SICK.
I wonder who was of which opinion
FRANKLIN WANTED THE WINDOW OPEN, ADAMS WANTED IT CLOSED.
I wonder who won.
FRANKLIN, BY TOTAL KNOCKOUT. HE KEPT EXPLAINING WHY FRESH AIR IS ACTUALLY GOOD FOR THE BODY UNTIL ADAMS GOT BORED AND FELL ASLEEP, ALLOWING FRANKLIN TO DO AS HE PLEASED RE: THE WINDOW.
#‘close the window ben the draft is intolerable’#‘FRESH AIR IS NOT INTOLERABLE JOHN. FRESH AIR REJUVENATES THE BODY AND MIND JOHN. YOU ARE THE ONE WHO IS INTOLERABLE JOHN. THIS IS WHY NOBOD#Y LIKES YOU JOHN.’
This is legit. One of the more vivid pieces of information that’s stuck
with me all these years from History class was that
Benjamin Franklin was known for getting nude and opening all the doors
and windows in his house to have an “air bath.”
Back then, nobody bathed with water. People who had fallen in to rivers and spent too long swimming in lakes would often catch colds, so it was thought that, rather than blame the frigid temperatures, it was the water itself that carried sickness. Baths did happen, but usually only once every year. Spending too long in the water was to be feared.
Benjamin Franklin really did think fresh air had cleaning properties and health benefits. At the very least, it probably helped get rid of all of that body funk everybody had.
You recently linked to one of your old blog posts about Adam Orth defending the Xbox One's "always on" tendancies. This kinda made me want to ask you: What do you think of him returning and making Adr1ft, a game "inspired by" those experiences?
And for some of them, it was a very public affair. I’d argue that Adam Orth was basically tarred and feathered (or as close as you can get on the internet) for what he said.
But some of that was going on two years ago. A lot of people have learned a lot of things from what they said and did.
I try not to hold grudges. I don’t suggest anyone else hold grudges, either.
But… well, he’s saying it’s inspired by that experience? Really? I admit, I don’t see the connection, outside of the navel-gazing concept of “Oh you are disconnected from the world, maaaan! Just like the Xbox One without an internet connection!”
I mean, guys in his situation usually try not to bring attention back to their dirty laundry. “Hey, remember when I said that really dumb thing? I’ve made a game that’s a tangential metaphor for that! That’ll be $14.99, please!”
Yet out of the ashes have come “Adr1ft,” a narrative-focused game that’s directly inspired by the social-media-driven disaster. “Adr1ft” is about loneliness, about the fear of messing up and the hope that one can emerge from a catastrophe stronger than before.
Why is there a numeral “1” in the title? “One is the loneliest number,” said Orth. After the blow-up, Orth become something of a recluse, and nearly every aspect of “Adr1ft” is in some way related to his experiences.
When talking about artsy stuff, I really try to avoid using the word “pretentious,” because it’s really easy to get yourself in to trouble when saying that. But the fact that that’s the big relation to him being a goon on Twitter? That’s just grasping-at-straws enough to be defined as pretentious in my book. The weight of an ego bears down upon me.
Don’t get me wrong, it’s a cool looking game, but if he’s trying to push it as this big empowering thing, this great moment of triumph because he stuck his foot in his mouth….
I’m probably going to have more than a little trouble seeing past that.
I don’t know if it’s a good thing or a bad thing that a Super Mario 64 level seems to work so well in Sonic Lost World.
On one hand, it’s cool that it can handle a smaller, slower environment like that. 3D Sonic games haven’t really had the type of intricate control that would fit in with that gameplay style in a while now, and that should be considered a benefit.
On the other hand, it’s exactly like I said in my review: Sonic doesn’t need to be Mario. Mario is Mario. Sonic needs to define himself, not bite his rival’s style. Should Sonic be able to successfully fit in with a Super Mario 64 level? No more than Genesis Sonic would be fun in a Super Mario World level, I’d reckon (read: he wouldn’t, there’s not enough sloped surfaces).
Idk, I think if Sonic Adventure’s basic gameplay style was put in this, it’d fit just about as well. Also take note that while this stage has it’s flat areas, Mario 64 and Sunshine aren’t shy of using slopes where necessary, and this stage is no exception (at least in the case of sharp ones).
I think it’d be really fun with that gameplay, although possibly too easy to fall off every now and then.
You’re kind of missing my point, though. Sonic is a rollercoaster you can control. Think about rollercoasters, for a second. Once you climb the hill at the start, everything else is exclusively momentum-based. All of the hills, all of the loops, all of the corkscrews. It’s all momentum.
That’s Sonic. Except in a Sonic game, it’s this big huge multi-tiered rollercoaster and at any point you can stop, turn around, and explore the other tracks.
It doesn’t matter if a Mario game has slopes or not. The Super Mario World example was just the purest form of saying “These two gameplay types are mismatched.” Even if you put Sonic in the slope-iest New Super Mario Bros. stage, it’s like putting pickles in a peanut butter sandwich. Different tastes, different ideals, different goals. They are not interchangeable in any way shape or form.
Sonic is not Mario, Sonic should not be Mario. That’s missing the point as much or more than Sonic 4 did.
Do you think Rise of Lyric would have fared any better if it was not actually connected to Sonic in any way, shape or form? By that I mean, if say, the game was mostly the same, except instead of Robotnik, Sonic, Amy, Knuckles and Tails, it was jus a brand new IP with new characters in the same "style" fitting their role with similar dialogue and all that. Also replacing the Rings and the other "traditionally sonic things" and replacing them with similar not sonic things?
Anonymous
Well, I mean, ultimately, detaching the game from the Sonic franchise would have also theoretically detached it from the deadline of launching with the TV show. The game would’ve also likely launched on PS4 and Xbone instead of getting forcibly squeezed down to fit on the Wii U at the last second.
Those two things were the biggest hurdles Big Red Button faced while developing Sonic Boom: Rise of Lyric, and they were hurdles imposed upon them by Sega.
Take Sonic, and by extension Sega, out of that equation and that game has a much better chance of getting an appropriate amount of love, care and polish.
So…. yes, definitely.
If you mean would the game have fared better if it was exactly the same in every single way (bugs, slop and all), just with different characters… then… no, probably not. As bad as the sales of Rise of Lyric were, at least it had the Sonic brand name on it. If BRB launched a sloppy, buggy 3D platformer on the Wii U with an unproven IP, then sales would’ve been way, way worse.
I don’t know if it’s a good thing or a bad thing that a Super Mario 64 level seems to work so well in Sonic Lost World.
On one hand, it’s cool that it can handle a smaller, slower environment like that. 3D Sonic games haven’t really had the type of intricate control that would fit in with that gameplay style in a while now, and that should be considered a benefit.
On the other hand, it’s exactly like I said in my review: Sonic doesn’t need to be Mario. Mario is Mario. Sonic needs to define himself, not bite his rival’s style. Should Sonic be able to successfully fit in with a Super Mario 64 level? No more than Genesis Sonic would be fun in a Super Mario World level, I’d reckon (read: he wouldn’t, there’s not enough sloped surfaces).
You say Sonic Boom didn't do well, and then say it didn't fail. Did anything similar happen to another franchise?
Anonymous
I’d say the Crash Bandicoot reboot probably fits in to this category. I remember playing a demo of that first one… Crash of the Titans, I think? And thinking it wasn’t so bad. Obviously, it must not have been, because they went ahead and made a sequel in Crash: Mind Over Mutant.
And then that franchise died. And has stayed dead. RIP in Peace.