The Hotdog Laserhouse

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If you missed it last night, I started a Teespring campaign for a shirt I submitted to The Yetee that they didn’t want for unspecified reasons. This video covers everything you need to know.

http://teespring.com/themadscientist

I also mention some Strawpolls in this video, here are those:

General pricing: http://strawpoll.me/2586743
About this shirt: http://strawpoll.me/2586748

So the Yetee is having a shirt design contest and I submitted this design a week ago. Today I got a message that they passed on my design (they didn’t give me a reason why, so I don’t know if I just missed a submission guideline or what).

Some friends encouraged me to submit to a different shirt site, and one mentioned Teespring. So… here’s a Teespring for my shirt design! It’s vaguely based on my Mario Kart 8 video review.

http://teespring.com/themadscientist

Teespring is sort of like Kickstarter for shirts, so I’m running the campaign for an initial run of 20 shirts at about $20. I realize that’s a bit high, but that’s how much it costs to do a run of 20 shirts. If there’s enough demand, I’ll do a second, larger run, I guess? I’ve honestly never done anything like this before. Let’s learn together!

Like Kickstarter, nothing happens until I hit the goal. So, once 20 shirts are sold, you’re guaranteed to actually get one!

This campaign will run for just under two weeks, so if you’re interested in getting this dumb piece of shirt, put your order in today.

What exactly is wrong with the new Pokemon translations? They've seemed okay to me, at least in regards to Black 2 and X/Y

Anonymous

Oh boy oh boy oh boy I get to link it again

https://www.youtube.com/watch?v=fYzx6GZoyYI

This, to me, is a perfect example of how modern Pokemon games are translated. Super literal, super stilted, like sentences that are still structured like Japanese dialog but translated directly in to English.

Pokemon games before Pokemon Black/White read just fine. But from B/W onwards, you get that really awkward translation. I have not yet played Pokemon X/Y, but I’ve had friends tell me it’s more of the same.

And like, I suppose it’s not unreadable, and not even necessarily ungrammatical either, it’s just… stiff. Robotic. Like, here, let’s run through the intro to Pokemon White.

Read More

Why is Nintendo the only company that doesn't do worldwide releases except for Pokemon? I mean, there's no way the localization for Smash isn't finished. It is, so why not release it at the same time?

tumblokami:

blazehedgehog:

Nintendo of America moves in mysterious ways these days. I feel like Reggie was brought in to help usher in the era of the Wii and Nintendo’s wide, casual focus, but now that Nintendo’s trying somewhat to appease to the “core gamer” again, he’s doing a really bad job at understanding what to do in that scenario.

I believe it was Reggie who talked about the core and how “they always want more, no matter how much you give them.” He probably doesn’t have a very high opinion of that portion of their audience.

They’re continually getting better at it, but there’s still signs of that old Nintendo of America who decided Xenoblade Chronicles wasn’t important until a literal tidal wave of fans beat down their door and said “Now listen here…" (And even then, they doomed it to be a Gamestop exclusive.)

Pokemon probably gets handled differently because technically, while Pokemon is a Nintendo property, it’s largely handled nowadays by The Pokemon Company. That is also why, apparently, that recent Pokemon games have such crummy, stilted translations; instead of letting Nintendo’s translation experts at the Treehouse handle things, or even hand it off to somebody like 8-4, The Pokemon Company does all of the translation and localization internally.

AND THEY ARE SO BAD AT IT

Funfact: Up until Pokemon Platinum, translation and localization was mainly handled by a contractor working through Nintendo of America, Nob Ogasawara. He’s a cool dude and did a great job, and he had a lot of fun doing it (except for how much text each successive game had, and how crazy huge the text was in the Pokemon Mystery Dungeon games). He even got to name some of the Pokemon, like the Hoppip line! (Generally, Pokemon are named in English by a team of lawyers) But when Pokemon Company pulled localization of the anime in-house and away from 4Kids, someone in upper management had a cost-saving idea… “Hey, we got our own translation and localization crew, why do we have to pay premium for this shmuck?” And so, Nob was given a pink slip. The final words from Looker in Pokemon Platinum are actually his farewell message to the players. His work was reused later, though: Pokemon Mystery Dungeon: Explorers of Sky had 90% identical text, so they reused his work and only focused on the new stuff. And Pokemon Heart Gold/Soul Silver reused his Gold/Silver/Crystal work, iirc.

iirc, the post you made in reaction to Sonic's unveiling was *wipes a tear*, and your little caption for the display picture was "Screw the Olympic Games."

Anonymous

I do definitely remember my avatar caption being “Screw the Olympics.”

Why is Nintendo the only company that doesn't do worldwide releases except for Pokemon? I mean, there's no way the localization for Smash isn't finished. It is, so why not release it at the same time?

Nintendo of America moves in mysterious ways these days. I feel like Reggie was brought in to help usher in the era of the Wii and Nintendo’s wide, casual focus, but now that Nintendo’s trying somewhat to appease to the “core gamer” again, he’s doing a really bad job at understanding what to do in that scenario.

I believe it was Reggie who talked about the core and how “they always want more, no matter how much you give them.” He probably doesn’t have a very high opinion of that portion of their audience.

They’re continually getting better at it, but there’s still signs of that old Nintendo of America who decided Xenoblade Chronicles wasn’t important until a literal tidal wave of fans beat down their door and said “Now listen here…" (And even then, they doomed it to be a Gamestop exclusive.)

Pokemon probably gets handled differently because technically, while Pokemon is a Nintendo property, it’s largely handled nowadays by The Pokemon Company. That is also why, apparently, that recent Pokemon games have such crummy, stilted translations; instead of letting Nintendo’s translation experts at the Treehouse handle things, or even hand it off to somebody like 8-4, The Pokemon Company does all of the translation and localization internally.

AND THEY ARE SO BAD AT IT

Not gonna lie, but Gerstmann's comment just comes off as extremely petty and biased given that Smash Bros. is a console tradition. We've gotten exactly one new game per each subsequent Nintendo console since the N64, except for the upcoming Smash 4 which is also going to be on the 3DS. Oh, one Smash Bros. per new home console is too much, but Mortal Kombat and Street Fighter can have sequels up the wazoo, and that's perfectly fine. Nope, doesn't sound like a double standard to me at all.

Anonymous

I think petty is the wrong word. Petty to me makes me think of like… cheap, easy, throw-away insults. I think Jeff has put more thought in to this kind of stuff, it’s just… I dunno. There’s just really weird gaps in his logic sometimes.

Like, going back to this Smash Bros. quicklook, he says that “pushing up to jump sucks” and covers his bases by saying pushing up to make Mario jump is wrong.

Which… okay, I guess, but it’s a fighting game and up to jump is how fighting games go. You push up to make Mega Man to jump in Marvel vs. Capcom, you push up to make Sonic jump in Sonic the Fighters (a game Jeff gave more praise to than he ever will Smash), so saying that “it feels wrong to make Mario jump by pushing up” seems kind of weird.

I’m probably way super off base, but Jeff acts like a guy who grew “too old” to like Nintendo. Some of the first Nintendo games he talks about disliking are ones that could be considered in some ways to be overly kid-friendly, like Yoshi’s Island.

Jeff also seems like the kind of guy who just has a very narrow focus. He’s experienced a lot of stuff but knows with laser-focus exactly what he likes, and for Nintendo, that seems to be “most of what they made after 1993 wasn’t very good”.

He’s allowed to dislike whatever he wants to. I’m not saying he has to like Smash Brothers. Or Yoshi’s Island. But sometimes he gives his reasons for why that is and his complaints contain legitimate factual errors.

Like I actually have the Smash Bros. quicklook paused right now, but from what I’ve heard, he and Brad actually complain that Captain Falcon and Ganon have been cut. I get that they don’t actually care because they’ve never cared, but at that point you have to ask yourself why you’re bothering to talk about the game at all. You can’t always just sweep that under the rug with “ha ha I bet internet commentators are screaming at us right now because we’re wrong ho ho isn’t that grand

Like for a while I was bummed that Giantbomb has a 3DS capture kit and aren’t showcasing ANYTHING on the eShop, but this last month has made me realize that’s probably for the best anyway.

It’s totally fine. And I love the idea, but I kind of wish in a way that Nintendo didn’t have an increasing number of games that had everyone in it. Because at the time, it was crazy… that they put this out, the way they did it, you know? It was awesome. And it was like, Nintendo making a fighting game, on top of that! Even if it wasn’t the fighting game that I wanted, it was still really awesome to see. Then they did what Nintendo does… and they made another one. And it was like, this was cool the first time, but I think I’m kind of done.

- Jeff Gerstmann, who is excited for Mortal Kombat 10, talks about why he doesn’t like Smash Brothers. GiantBomb’s always kind of dogged on Nintendo (and that’s fine), but in the last month, weird “I hold Nintendo to different and impossible standards” diatribes like this have become more and more common.

It's October 10, 2007. Sonic just got announced for Brawl. How did you react?

Anonymous

Hmmm. I wonder…

Shoot. There was a forum I was posting at back then, and somebody went through the trouble of archiving it before/after/whatever when it shut down, but they did not archive this particular moment in time. Nor is the Wayback Machine picking it up.

YOU’VE FAILED ME, DAVID THE LURKER

Ahem. It’s also important because I don’t actually remember? I’ve said it before but I keep a certain amount of distance from games I know I can’t play because I don’t own the platform, don’t have compatible computer hardware, etc.

I didn’t get my Wii until 2011 or 2012. It was literally like 9 months before we first learned about the Wii U.

I put up this sort of emotional wall where I block myself from getting excited about games I can’t play. Which is, uh, getting to be most of them at this point. So everything about Brawl was probably “That’s super cool but I won’t play that any time soon so whatever.”

I do remember some amount of excitement, though. I know up until the forum in question I’m talking about closed (in 2008) I had a screengrab of Sonic and Mario standing next to each other as my avatar.

image

Of course, by that point, I think the Mario & Sonic Olympics games were already known, so it wasn’t like this big huge WHOA I CAN’T BELIEVE THIS HOW SHOCKING I’D NEVER GUESS SONIC AND MARIO WOULD BE IN A GAME TOGETHER moment or anything

It was probably more of a “Oh good. They’re also going to face off in a game I’d actually be willing to play.” thing

Also, after Snake was announced, I think everybody was sort of waiting for Sonic to show up. If you go back and look at the post I made about when I used to partake in the art of videogame hoaxes, I actually made a fake Dojo update of Sonic “accidentally” getting posted, about a month and a half before he was actually revealed.

So yeah. I doubt it was an explosion of joy or a huge surprise. Just more of a “Huh, that’s pretty cool.”

On Rockstar’s Tech Support

<BlazeHedgehog> Existing players will be able to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC. For more info about gaining access to exclusive content for returning players, please visit rockstargames.com/V/bonuscontent.
<Kyoma> I worked hard on making my guy not look like a fucked up troll so
<Kyoma> Thats nice
<Kyoma> ….I went to that url
<BlazeHedgehog> I guess reports of Smash Bros. demo codes going out are coming in
<Kyoma> I’m not disappointed
<BlazeHedgehog> so if you were Plat this year, start hovering in your inbox
<Kyoma> I SURE WAS
<Kyoma> so every time i go to that url
<Kyoma> I get redirected
<Kyoma> to
<Kyoma> https://www.youtube.com/watch?v=GBubQG_GNwo&t=20s
<BlazeHedgehog> Wait
<BlazeHedgehog> Are you actually serious?
<Kyoma> Yes
<BlazeHedgehog> Because I went to it
<BlazeHedgehog> and it just redirects me to Rockstar’s tech support database thing
<Kyoma> I see that for like
<BlazeHedgehog> where it’s basically copied and pasted from everything I just put in the chat
<Kyoma> a second
<Kyoma> and then
<Kyoma> it takes me here
<Kyoma> I am baffled as to why I do and you don’t
<Kyoma> I dont even allow scripts so I dunno WTF
<BlazeHedgehog> You aren’t the only one
<BlazeHedgehog> there’s some people who left comments on that video
<BlazeHedgehog> “So this is Rockstar support?”
<Kyoma> …rofl
<Kyoma> “If you turn off javascript on rockstar support page this will be shown.”
<Kyoma> Like this is funny but thats just shitty if you were there for I DUNNO TECHNICAL SUPPORT?
<Kyoma> And now have no clue why its doing this?